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Joyful Noise Recordings

Dropsy

by Chris Schlarb

supported by
James R. Hunter
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James R. Hunter Gorgeous, jazzy, moody music that transports me to a simpler time and place. Favorite track: Kierkegaard's Neon Lights.
Robert Menes
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Robert Menes Dropsy is a clown who isn't feeling down. And this soundtrack is part of why that is so. The smooth, gentle jazz sounds will make you think of a time when life felt so simple and easy, with hints of our childhood coming through to greet us with warm, damp hugs. Favorite track: Kierkegaard's Neon Lights.
Stratica
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Stratica The simplicity and emotion this soundtrack emits brings me to want a hug from Dropsy himself. Simply fantastic. Favorite track: Kierkegaard's Neon Lights.
Chas Hodges
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Chas Hodges Some beautiful variations in here. Favorite track: Kierkegaard's Fire.
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  • Limited Edition Vinyl + Digital
    Record/Vinyl + Digital Album

    Limited to a one-time pressing of 500 hand-numbered copies on yellow inside of transparent orange vinyl.

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about

"I was five years old in 1982. I remember sitting on thick brown carpet, plugging in the joystick, and playing Yars Revenge on the Atari 2600. The music consisted of a single, oscilating drone. Thirty years later technology has granted us the wish of near-infinite possibilities: it's not uncommon for some games to feature vocal choirs and symphony orchestras. Of course, as Orson Welles famously remarked, "The enemy of art is the absence of limitations."

A few years ago my friend Jay Tholen asked me to write music for his adventure game about a mute, handless clown named Dropsy. We talked about junkyards and circus tents, we looked at photos of open country roads and graffiti and neon lights. Jay showed me his early pixel landscapes and it made me think, perhaps video games represented a type of modern folk art. He embraced the limitations of medium and created something honest and beautiful. I wanted to do the same with the soundtrack.

The themes for Dropsy were composed almost entirely on piano. After months of preparation, I booked a single, 12-hour recording session and tried to leave enough space for each musician to contribute their own voice. Everyone looked at the images Jay provided and we talked about the different locations inside the game. I can hear the subliminal influences of Joe Raposo's early music for Sesame Street in the music now. I hear the mechanical pop of Devo and the doom metal of Earth. I hear the limitations working their magic. The music is alive."

- Chris Schlarb

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released August 21, 2015

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Chris Schlarb Long Beach, California

Chris Schlarb is a musician, composer and producer based in Long Beach, California.

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